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[Mesh] Unity crash when loading a large serialized mesh (180 million ver...
Steps to reproduce:1. Create a new project2. Import the Mesh from the google drive link (the mesh contains 180 million vertices) Exp... Read more
[Collab] Changes are not detected when an error prompt is thrown by Disa...
How to reproduce:1. Create a new project with the default 3D template2. Create an empty Script with the DisallowMultipleComponent at... Read more
Crash on EditorCurveBindingToMono when Animation tab is open with a spec...
How to reproduce:1. Open the user's attached project from "ZombMe.zip"2. Open scene "Level1E"3. Select "RestartFadeOverlay" in Hiera... Read more
[Input System] Three events are logged for every phase change of the act...
How to reproduce:1. Open the attached project "tripleinput.zip"2. From the Project tab, open Assets/Scenes/SampleScene.unity3. Enter... Read more
[URP] Overlay Camera does not copy Depth into Shader when Post Processin...
How to reproduce:1. Open the user's attached "URP_Bugs_March_2021.zip" project2. Open the "ErrorScene" Scene3. Enter Play Mode4. Obs... Read more
Other Animation Curve previews disappear when editing the currently sele...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Main Camera" GameObject3... Read more
[iOS] Realtime Global Illumination is not supported in URP warnings appe...
Reproduction steps:1. Download and open the attached "RealtimeGIBug" project2. Build and deploy the project to iOS3. Observe the Xco... Read more
Single side faced GameObjects casts harsh shadows when the lighting was ...
Jira: https://jira.unity3d.com/browse/GFXGI-494 How to reproduce:1. Open the attached "1319464_Repro" project2. Open the Scene "Samp... Read more
[URP] Pixel Perfect Camera shows zoomed-in UI in the Game view when the ...
How to reproduce:1. Open the user's attached "URP - Pixel Perfect Camera Bug.zip" project2. Open the "URP Pixel Perfect Camera" Scen... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native clas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera