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Votes

0

Found in

2020.1.0a24

2020.2.5f1

2020.3

2021.1

2021.2

Issue ID

1319464

Regression

Yes

Single side faced GameObjects casts harsh shadows when the lighting was bakes using Progressive GPU Lightmapper

Shadows/Lights

-

Jira: https://jira.unity3d.com/browse/GFXGI-494

How to reproduce:
1. Open the attached "1319464_Repro" project
2. Open the Scene "SampleScene"
3. Open the Lighting settings (Window->Rendering->Lighting Settings)
4. Make sure the Lightmapper is set to Progressive GPU
5. Bake the light ("Generate Lighting" button at the bottom right of the Lighting window)
6. Inspect the shadows in the Scene view

Expected results: If the shadows are generated they're smooth
Actual results: The generated shadows are rough/pixelated

Reproducible with: 2020.1.0a24, 2020.3.1f1, 2021.1.0f1, 2021.2.0a9
Not reproducible with: 2018.4.33f1, 2019.4.22f1, 2020.1.0a23

  1. Resolution Note:

    This is a texel validity issue and is by design. Enabling the Double Sided Global Illumination on the material of the shadow caster/receiver and rebaking GI fixes the issue. Please read more on this matter here: https://forum.unity.com/threads/faq-blocky-artifacts-appear-when-i-bake-a-scene-how-can-i-fix-them.951444/

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