Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
10.4.0
Issue ID
1321306
Regression
Yes
[URP] Pixel Perfect Camera shows zoomed-in UI in the Game view when the Camera GameObject is selected in the Hierarchy
How to reproduce:
1. Open the user's attached "URP - Pixel Perfect Camera Bug.zip" project
2. Open the "URP Pixel Perfect Camera" Scene
3. Enter Play Mode
4. Select the "Main Camera" GameObject in the Hierarchy window
5. Observe the UI in the Game view and Camera preview in the Scene view
Expected result: The UI in the Game view and Camera preview stays after selecting the "Main Camera" GameObject
Actual result: The UI in the Game view is zoomed in, while the Camera preview is zoomed out
Reproducible with: 10.4.0 (2020.3.1f1), 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a9)
Not reproducible with: 7.5.3 (2019.4.22f1), 10.3.2 (2020.2.7f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 12.0.0):
Fix for this issue available on Unity 2022.1.0a8 and above