Search Issue Tracker
[Shuriken] Unity Crashes when triggering a Null Subemitter
Reproduction steps:1. Open user attached project2. Open "Assets\Scenes\SampleScene"3. Press Play Expected result: A Null Reference E... Read more
[WebGL] Memory is not released when on Application Quit
How to reproduce:1. Open the attached project's "case_1188667-Project.zip" Scene labeled "SampleScene"2. Make a WebGL build3. Host t... Read more
Crash on core::StringStorageDefault<char>::append when importing assets ...
Reproduction steps:1. Create a new HDRP project2. Download and try to import the "Book Of The Dead: Environment" asset from https://... Read more
Only 1 TMP Font Asset gets created when multiple font files are selected
How to reproduce:1. Create a new project2. Import any 2 font files (for example, the attached 'IBMPlexMono-Italic.ttf' and 'IBMPlexM... Read more
Changing decal material textures crashes Unity
Steps to repro: 1. Create an HDRP scene2. Create a simple object3. Create a decal projector on the object4. Create material using th... Read more
[HDRP] Null reference thrown when imported camera is select in the Proje...
1) Import the attached FBX into any HDRP project2) Expand the fbx and select the Camera (as in the image) An error "Object reference... Read more
Unable to install the Bolt pacakge or open a Bolt project in 2020.2
Using the Setup.sh to create a bolt 2020.1 project results in an error when trying to open in Unity 2020.2. Windows, macOS. {code:ja... Read more
InvalidOperationException When editing multi-selcetion in Bolt
Reproducible on: Unity version: 2021.1 VS version: 1.4.14 Platform: Windows 10 and macOS Catalina (pretty sure this will happen with... Read more
[ProBuilder] Mesh reverts to its default shape when different Material i...
Reproduction steps:1. Open attached "Pro Builder Mesh Revert Repro.zip" project and Scenes/SampleScene scene2. Select Tools/ProBuild... Read more
[HDRP] Area light baked shadow mask create unexpected shadows
Repro steps :- Open attached project- Open scene called "Test"- Open Window > Rendering > Lighting- Click on "Generate lightin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed