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Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2019.2.6f1
2019.4
2020.1
2020.2
2021.1
Issue ID
1188667
Regression
Yes
[WebGL] Memory is not released when on Application Quit
How to reproduce:
1. Open the attached project's "case_1188667-Project.zip" Scene labeled "SampleScene"
2. Make a WebGL build
3. Host the WebGL build
4. Open the built WebGL Player in a browser
5. In the Player, press the "Quit" button
Expected result: Message is logged in the Developer Console that Player has quit
Actual result: Browser throws a "RuntimeError: memory access out of bounds" error or there's an "ArgumentNullException: Value cannot be null" error in the Developer Console
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0a1
Not reproducible with: 2018.4.30f1, 2021.1.0a2, 2021.1.0b1
Comments (5)
-
Tom-Mensink
Feb 15, 2022 11:44
Same for us. Could you please solve this also in 2020.3 LTS? We cannot upgrade from 2019 to 2020 now, because of this bug.
-
clogghead
Feb 15, 2022 08:29
Same for us!
-
aaniceto
Aug 23, 2021 19:39
I see this bug also in 2020.3 LTS, which seems an important bug from where we stand. It's really important for our project.
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Resolution Note (fix version 2021.1):
Fixed a bug where calling unityInstance.Quit() from JavaScript (and releasing all references to unityInstance) would not let JS VM garbage collect away the Unity game application. Fixed in Unity 2021.1.0a2 and above