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[.NET 4.6] Type.GetInterface does not find the specified interface on .N...
Steps to reproduce:1. Open attached “GetInterface.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Observe Console window ... Read more
[Android] App does not resume graphics context after being minimized and...
How to reproduce:1. Open the attached "AndroidResumeTest" project2. Build project to device, run the built player3. Minimize or swit... Read more
If XRSettings.eyeTextureResolutionScale != 1.0, hololens does not render...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce:1. Open attached project "SpriteRaycastIssue.zip"2. Open Test Scene3. Enter Play mode4. Try clicking the button (... Read more
[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...
How to reproduce:1. Open the attached "TestWeapon" project2. Select IL2CPP as Scripting Backend (File --> Build Settings --> P... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce:1. Open Unity2. Load user-submitted project('2dtoolkit.zip')3. Select Window -> 1949 -> Level Editor4. In the... Read more
[WebGL] Player is not receiving request headers
To reproduce:1) Open attached project2) Build and run for WebGL Expected: A circular logo should load (it works on the Editor itself... Read more
[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...
To reproduce:1) Open attached project and scene2) Play it Expected: In the upper text box, the vertical scrollbar should be hidden. ... Read more
Random spikes in CPU usage in runtime caused by Physics.Processing
Steps to reproduce:1. Open attached “PerformanceIssue.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Open Window->Pro... Read more
PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...
Steps to reproduce1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Capture Memory 'Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor