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Profile Analyzer continuously increases Editor memory usage when the Pla...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler window ena... Read more
Selection pop-up windows are not focused when opened
How to reproduce: 1. Open user's attached project 2. Select the "Image" GameObject 3. In the Inspector press Add Component 4. When d... Read more
[Hub] Selecting "Next" multiple times from Add Modules window opens mult...
While adding modules to the Unity version from Hub, when "Next" button from the "Add Modules" window is selected multiple times then... Read more
Assembly References to package assemblies break IDE projects
How to reproduce: 1. Open user's attached project 2. Select "MyAsmdef" in the Project window 3. Observe the Asset's Assembly Definit... Read more
Assembly References to package assemblies break IDE projects
How to reproduce: 1. Open user's attached project 2. Select "MyAsmdef" in the Project window 3. Observe the Asset's Assembly Definit... Read more
worldPositionStays argument is missing from Unity.Undo.SetTransformParen...
Reproduction steps: 1. Open attached project "Undo.zip" 2. In Project window, open "Test.cs" 3. Observe line 13 Expected result: Un... Read more
[macOS] Developer Tools Access window pops up when trying to quit from F...
Reproduction steps: 1. WARNING: save any unsaved data as after reproducing this you will need to restart your PC 2. Open project in ... Read more
[Profile Analyzer] Times are cut off in Marker Summary when Times are to...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. In the... Read more
Package Manager refresh animation is too fast when packages are being re...
To reproduce: 1. Open attached project ("case_1248718.zip") 2. Open Window > Package Manager 3. Observe the refresh animation Expec... Read more
Loading a scene with addressable in Player loads null prefab
Reproduction steps: 1. Open attached "PrefabLoadBug.zip" 2. Clean the addressables (windows/asset management/addressable/group, menu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes