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ParticleSystem Birth SubEmitter doesn't always fire when using random be...
Steps to reproduce: 1.Open attached 'SubEmitterLifetime' Unity project 2.Open scene ‘MainScene’ 3.Enter Play mode Expected results:... Read more
[iOS][IL2CPP] UnityLinker.exe fails to run when building for iOS platform
To reproduce: 1. Open attached project 2. Build for iOS platform Expected: Unity builds project successfully. Actual: Build fails b... Read more
[Regression] SpeedTree preview is not displayed/messed up when multisele...
Steps to repro: 1. Open attached project; 2. Go to Project folder; 3. Multiselect 4 .spm tree prefabs; 4. Observe preview rendering... Read more
Inspector window's preview shows all selected objects in each icon tile ...
To reproduce: 1. Open new project 2. Create 2 or more prefabs from any standard objects 3. In Project window, holding ctrl, select c... Read more
DLL files are not excluded during building for standalone platform, even...
To reproduce: 1. Open the project, attached by the user (TestCreatingDll.zip) 2. In the Project view, select TestDll_Editor asset 3... Read more
VSTU: Node not supported: 'Vector3 - Vector3
Adding a Vector3 operation to the Visual Studio 2017 Watch window displays: "Node not supported: 'b - a' " How to reproduce: 1. Ope... Read more
Crash in GdipCreateBitmapFromStream when calling System.Drawing.Bitmap c...
To reproduce: 1. Open the project, attached by the user (GifWriterCrash.zip) 2. Open "1" scene 3. Enter Play mode 4. Press E on the... Read more
[Regression] 'AssetImporterEditor: assetEditor has null targets!' is sho...
Steps to repro: 1. Open attached project; 2. In the Project folder multiselect four .spm prefabs by shift-clicking on them; 3. In t... Read more
[OSX][New scripting runtime] Editor crashes after attaching VS debugger ...
1. What happened Reproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter be... Read more
[Regression][UI] WindZone's mode is displayed as text field instead of d...
Steps to repro: 1. Open attached project and 'test' scene; 2. Select WindZone gameobject in the Hierarchy; 3. Observe Mode field in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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