Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
[OSX][New scripting runtime] Editor crashes after attaching VS debugger few times
1. What happened
Reproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter being invoked after Visual Studio debugger gets attached and detached few times.
This is a regression from 2017.1.0p3
2. How we can reproduce it using the example you attached
- Attached is an empty project with 1 default script.
- Open script in VS
- Attach VS to the Editor with 'Play' debugger btn and wait few seconds (2-3)
- Stop the debugger and wait few seconds (2-3)
- Start (overall - 3rd attempt. for me it always crashes at this moment)
>>> Crash. Only OSX crash reporter is invoked
Editor log ends with:
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
Reproducible in 2017.2.0b7 and 2017.3.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12