Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b7
Issue ID
941196
Regression
Yes
[Regression] 'AssetImporterEditor: assetEditor has null targets!' is shown after double-clicking on SpeedTree preview
Steps to repro:
1. Open attached project;
2. In the Project folder multiselect four .spm prefabs by shift-clicking on them;
3. In the Inspector double-click on any Speedtree preview.
Expected result:
No errors are thrown.
Actual result:
Multiple errors:
'AssetImporterEditor: assetEditor has null targets!
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)'
are thrown in the console. See attached video.
Regression introduced in Unity 2017.2.0b1.
Notes:
- Reproducible in Unity 2017.3.0a4, 2017.2.0b7, 2017.2.0b1;
- Not reproducible in 2017.2.0a4, 2017.1.0p3, 5.6.1p2;
- Reproducible on Windows 10 and on OSX 10.12.5;
- Reproducible only when multi-selecting speedtree prefabs; not reproducible when multi-selecting other prefabs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Add comment