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[URP] Pixel Perfect Camera shows zoomed-in UI in the Game view when the ...
How to reproduce:1. Open the user's attached "URP - Pixel Perfect Camera Bug.zip" project2. Open the "URP Pixel Perfect Camera" Scen... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native clas... Read more
[WebGL] Alpha values are black when a texture is created from the downlo...
If one creates a Texture that is downloaded from a file, it is properly created with alpha on other platforms, but that does not wor... Read more
[Windows] New Unity projects open in windowed mode after closing the las...
How to reproduce:1. Create a new Unity project2. Make the Unity Editor Window fullscreen3. Close the project4. Create a new Unity pr... Read more
[URP] Right click > reset on UniversalAdditionalCameraData component bre...
Steps:1. open any URP project (new URP template or UniversalRenderingExamples)2. open a scene with a camera+assets (like, ToonOutlin... Read more
Numerous errors are thrown upon removing ArticulationBody Component in P...
How to reproduce:1. Open the attached project, Bug scene2. Enter Play Mode3. Make sure Scene View is visible(tested with Scene and G... Read more
Non-stereo viewport rects are incorrect in VR mode
Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:1... Read more
[macOS] [Input System] GetBindingDisplayString returns empty Strings for...
Reproduction steps:1. Download and open the attached project 'InputDisplay.zip'2. Open Scene 'Bug'3. Enter Play Mode4. Observe Conso... Read more
Baking GI stalls when baking a specific SpeedTree asset
Steps to repro:1. Download the attached project and open "tree" scene;2. In the Lighting window (Window>Rendering>Lighting) pr... Read more
[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer
Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance.This happens in RRBakeLi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog