Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.2
2020.3
2020.3.1f1
2021.1
2021.2
Issue ID
1321826
Regression
No
Numerous errors are thrown upon removing ArticulationBody Component in Play Mode while Scene View window is active
How to reproduce:
1. Open the attached project, Bug scene
2. Enter Play Mode
3. Make sure Scene View is visible(tested with Scene and Game view docked side-by-side)
4. Select the 'Cube Parent' GameObject
5. Remove the ArticulationBody Component
Expected result: no errors are thrown
Actual result: multiple errors are thrown
Reproducible with: 2020.2.0a5, 2020.3.1f1, 2021.1.0b11, 2021.2.0a8
Could not test with: 2018.4.32f1, 2019.4.22f1(ArticulationBody not yet introduced), 2020.2.0a4(Editor crashes on removing ArticulationBody)
Some of the errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ArticulationBodyEditor.OnSceneGUI () (at <e3c1f5c5742d4762ad090bd496cab901>:0)
The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead.
UnityEditor.GameObjectInspector:OnEnable ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2020.3):
Fixed in 2021.2.0a10
Fixed in 2021.1.0f1
Fixed in 2020.3.1f1