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Crash on WalkTypeTree when selecting or dragging fbx file into the scene
How to reproduce: 1. Open the attached project 2. Select the "Idle.fbx" in the Project 3. Drag the "Idle.fbx" into the scene Actual... Read more
[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce: 1. Open the attached project; 2. Change Graphics API to Vulkan; 3. Build and Run "ShaderTest_Custom_ComputeShader_Ind... Read more
Copying and pasting selected text copies an additional letter that is no...
Steps to reproduce: 1. Create a new project 2. Select any part of a text the editor (e.g. "sometext123 from "sometext1234") 3. Copy ... Read more
[Android] 'Platform does not support compute shaders' error when setting...
Steps to reproduce: 1. Open 'build settings' and switch to Android platform 2. Open 'player settings' and set 'GPU Skinning' on / of... Read more
Behaviour.IsActiveAndEnabled returns true when used on a script-disabled...
How to reproduce: 1. Download, extract and open user's attached project (LegacyAnimationEnabledBug.zip) 2. Open 'SampleScene' 3. Ent... Read more
[Gameroom] InputField doesn't accept characters after minimising a maxim...
To reproduce: 1) Open attached project 2) Build and run for FB Gameroom 3) Write something in the field Expected: Writing works 4) ... Read more
[Android] Building fails with UnauthorizedAccessException for OVRPlugin....
Steps to reproduce: 1. Open user attached project 2. Build the project 3. Notice that build fails with: "UnauthorizedAccessException... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce: 1. Switch to the android platfrom 2. Open ParticleTest.unity 3. Select the particle system 4. Play the system E... Read more
[Gear VR | Go] Noticeable performance degradation
Unity 2019.1.0a11 has worse performance on Gear VR than other recent versions. This is noticeable to a lesser extent on Oculus Go. ... Read more
Unity crashes on "mono_type_get_name_full" when MemorySnapshot.RequestNe...
Repro steps: 1. Open QA attached project "repro_1104524" 2. Enter Play Mode 3. Main Menu -> Window -> MemoryProfiler -> Take Snapsho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object