Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a1
2018.2.17f1
2018.3.0a1
2019.1.0a1
Issue ID
1104524
Regression
Yes
Unity crashes on "mono_type_get_name_full" when MemorySnapshot.RequestNewSnapshot after resizing a sprite
Repro steps:
1. Open QA attached project "repro_1104524"
2. Enter Play Mode
3. Main Menu -> Window -> MemoryProfiler -> Take Snapshot
Crashes at this point on some versions
4. Exit Play Mode
5. Find any sprite and change its "Max Size" property in the Inspector
6. "Apply"
7. Enter Play Mode and take a snapshot again
Actual: Editor crashes
Reproducible with: 2018.2.0a1, 2018.2.18f1, 2018.3.0f1, 2019.1.0a11
Not reproducible with: 2017.4.0f1, 2017.4.17f1
Fixed in: 2019.2.0a4
Backported to: 2018.3.0f1, 2019.1.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment