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System.Math.Round produces wrong result with .NET 3.5
To reproduce: 1. Open the project, attached by the tester ("SystemMathBug.zip")2. Open the "scene" scene3. Enter Play mode4. Observe... Read more
Profiler no longer lights up children selection in the graph
To reproduce: 1. Open the project, attached by the user ("test Action.zip")2. Open the "test harvest action" scene3. Open the Profil... Read more
NavMesh Agent and NavMesh obstacle active warning has a misspelling in it
Steps to reproduce:1. Add NavMeshAgent and NavMeshObstacle components on the same gameObject2. The resulting warning message has a m... Read more
NPOT textures are now being automatically padded in Sprite Editor
NPOT textures are now being automatically padded 1. Create project in 2D mode2. Import a NPOT texture3. In Inspector, click on 'Spri... Read more
If 3 or more SubEmitters are assigned to the same spawning Emitter, Emis...
Reproduction steps:1. Open the attached project "New Unity Project (2).zip";2. Open the demo.unity scene;3. Enter a play mode and ob... Read more
NavMeshAgent doesn't update rigidbody physics
Steps to reproduce:1. Open user attached project "Navigation Demo.7z"2. Observe the red block moving and the cube moving with it (po... Read more
WebGL player throws an error after building - Uncaught TypeError: Cannot...
To reproduce:Open attached project and build and run for WebGL While it's loading, it will throw an error: https://i.imgur.com/oE4NC... Read more
[Timeline] Duplicated tracks are broken on awake and never execute clips
How to reproduce:1. Download attached project file and select Timeline in Hierarchy window2. Duplicate one track and add "Yellow" pr... Read more
PackedMemorySnapshot: Missing fields in Player
To reproduce:1) Open user attached project2) Open Assets/Scene.unity3) Click Mainmenu > BugReport > Open TestCode Window4) Cli... Read more
Existing references become Missing after enabling ScriptedImporter
Reproduction steps:1. Open the attached project "ScriptedImporterNull - 2018.1.zip";2. Open the test.unity scene;3. Make sure that i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used