Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0p3
Issue ID
992266
Regression
No
If 3 or more SubEmitters are assigned to the same spawning Emitter, Emission Over Distance of the first SubEmitter is glitched
Reproduction steps:
1. Open the attached project "New Unity Project (2).zip";
2. Open the demo.unity scene;
3. Enter a play mode and observe three particles examples;
4. Stop the play mode and disable "SubEmitter 2 orange" under "Particle System bugged red".
5. Enter a play mode and observe two particles examples.
Expected results: both times particles tail effect should remain the same.
Actual result: if the system has 3 sub emitters, one of them is glitched.
Reproduced on: 2017.1.2p4, 2017.2.1p2, 2017.3.0p4, 2018.1.0b5, 2018.2.0a1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
Add comment