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[HoloLens] Memory usage in release builds is 2x larger compared with deb...
Steps to reproduce: 1. Open attached project 2. Build WSA Universal 10 solution 3. Open VS solution 4. Deploy on HoloLens using debu... Read more
Creating game object and setting parent with script, changes canvas chil...
Steps to reproduce: 1.Open attached project 2.Press play 3.Observe as you can not select the child buttons (you can if you move your... Read more
[Android] [GearVR] Cannot change Anti-aliasing settings in runtime
Steps to reproduce: 1) Download attached project '56f3AAIssue.zip' and open in Unity 2) Create OSIG file for testing device 3) Enab... Read more
"value must be greater" errors appear, when Cloth components parameters ...
To reproduce: 1. Create a new project. 2. Create Empty game object in hierarchy. 3. Add Cloth component to it. 4. Set Cloth's "Stret... Read more
[Editor] The "F" keyboard button to Focus on a GameObject in the Scene v...
Steps to Reproduce: 1. Add a GameObject to a scene 2. Select the GameObject in the Hierarchy 3. Move mouse over the Scene View 4. P... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene 2. Click on SpriteObjTester 3. Check the section called Uvs Ex... Read more
IndexOutOfRangeException when repacking a multi-paged sprite atlas into ...
IndexOutOfRangeException when repacking a multi-paged sprite atlas into a single-page sprite atlas 1. Import MetalMan texture into ... Read more
Sprite selection outline box is misaligned
Sprite selection outline box is misaligned 1. Open scene "1" 2. Click on the white square in the scene Expected: The selection ou... Read more
[iOS] Awake-Start order is different when loading multiple scenes
Reproduction steps: 1. Open the attached "Str" project. 2. Build and run it for iOS. - Two scenes are combined, first scene loads a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP