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WebGL app won't run from 2017.1
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: App runs normally Actual: Project errors out and doesn'... Read more
Editor quits silently when creating a new project on a specific Windows1...
To reproduce: 1. Open any project 2. Go to File-> New Project -> Create project Expected: new project will be created Actual: Unity... Read more
Editor crashes during lightmap bake
Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more
Red line at the edge of a window when stretched
Steps to reproduce : - just open Unity and you will notice 2 small red lines at the right edge of the editor - try to import a pack... Read more
NullReferenceException is thrown when the Dispose() method is inside the...
Steps to reproduce: 1. Open the attached project 3. Open the GamePlay scene 3. Play the scene 4. Observe the error in Console Window... Read more
Particle System does not render when aspect ratio is 4:3 in 5.5
Steps to reproduce: 1. Open the attached project 3. Open the particle_culling scene 3. Play the scene 4. Change the aspect ratio bet... Read more
Particles are not spawned properly on 'Triangles line' if mesh consists ...
To reproduce: 1. Open repro project 2. Play scene 3. Select 'Triangles Line' in game view. Make sure, that Gizmo is enabled Expecte... Read more
[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce: 1. Open QA attached project 2. Select Main camera 3. Have 2 displays, one with a larger and the other with a sma... Read more
Cannot open Shader Forge
Steps to reproduce : - open the Asset Store - import the Shader Forge package https://assetstore.unity.com/packages/tools/user-tool... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled