Search Issue Tracker
The TextMeshPro text is not displayed on the screen, the errors appear
Reproduction steps: 1. Download and import "TextMesh Pro" in the project; 2. Go to TextMesh Pro -> Examples ->Scenes in the Project ... Read more
Editor is not launched when using restart function
Reproduction steps: 1. Create a new project. 2.1. Press Menu/Assets/Reimport All. Or 2.2. Open player settings and change API Compat... Read more
OGV file in Video Player not supported in Windows Standalone Build
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe video playing. 5. Build and Run... Read more
[iOS] Build crashes when adding new data via List.AddRange()
To reproduce: 1. Open project attached by the user 2. Build for iOS with "main" scene included 3. In opened app click on "id" dropdo... Read more
[Android] White screen before splash screen
To reproduce: 1. Deploy and empty project to a device 2. Notice that before the splash screen is shown, the sceen is white for a lit... Read more
Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce: 1. Set up Facebook Developers account and App ID 2. Open QA attached project "PlayerPrefsWebGL.zip" 3. Open "001... Read more
Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce: 1. Open Unity 2. Project Settings -> Player -> Facebook SDK Version 3. Set that to 7.10.0 4. Errors are thrown ... Read more
The project does not build on the device and an error "Win32Exception" a...
Reproduction steps: 1. Create a new project; 2. Switch platform to Android; 3. Go to Player Settings -> Publishing Settings; 4. Crea... Read more
Unity Editor stops working when importing Odin 1.0.3.0 asset on .NET 4.6
To reproduce: 1. Download attached project "AnimationInconsistent.zip" and open in Unity 2. Double click on "ImportInEmptyProjectFo... Read more
Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...
To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project. 2. Select "Variant Atlas" atlas in Assets folder. 3. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MacOS] Invalid Code Signing Entitlements errors appear when signing MacOS project for App Store
- Missing UNITY_MATRIX_IT_MV definition in HDRP shaders
- ScrollRect panel not resizing correctly to fit text
- Scroll bar doesn't show full text
- [Linux] AutoLocale: current locale expects 'C' but got error is thrown when starting a project