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[WSA] Animated image causes crash when starting deployed UWP app built
Steps to reproduce: 1. Open the attached project (Crash Test Project.zip) 2. Switch platform to Windows Store 3. Add CrashTestScene ... Read more
Rigidbody resets when Animator component is disabled and Camera doesn't ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "RagdollBug" scene 3. Open "Scene" and... Read more
[WebGL] Build gets uncaught exception when using Linq::Take
Running WebGL build results in an error when Linq::Take is used in one of the scripts. To reproduce: 1. Open the attached project 2... Read more
[Android] Apps can be tapjacked
Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more
Cubemap array textures aren't supported even though they should
Repro Steps: 1. Open provided projects "TestCubemapArray" scene 2. Enter play mode 3. Look at the console and see that it says that... Read more
FBX's animations are not imported if overwriting FBX file from File Expl...
Steps to reproduce: 1. Download 899008_FBX.zip and create new project 2. Import NotAnimated.fbx 3. Change name of Animated.fbx to No... Read more
32-bit editor crashes while importing asset packages
Reproduction steps: 1- Open 32-bit editor. 2- Increase memory usage of editor near to 2 GB. (You can open many scenes additive to ac... Read more
[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)
Reproduction Steps: 1. Open User's project 2. Open "Main" scene 3. Run in play mode 4. Notice "Decompressed data length" in console ... Read more
WebGL with WebAssembly throws out error when trying to load AssetBundles...
Reproduction Steps: 1. Import attached project. 2. Open "gMain" scene. 3. In Build Settings, switch platform to WebGL. 4. In Player ... Read more
[OSX][WASM] build fails with specific path
-e: when trying to build WASM on a specific path it fails --on Windows it fails earlier with a diferent error, see https://fogbugz.u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidOperationException is thrown and the Scene view does not change when enabling Custom Debug Draw Mode/Camera Mode
- [macOS] "The progressive CPU lightmapper is not supported on Apple silicon, switching to the Progressive GPU lightmapper." warning is thrown after creating a project in macOS Silicon

- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific scene
- [iOS] The Renderer becomes invisible or flickers when GPU Occlusion Culling is enabled and iOS version 16 and newer devices are used
- 2D URP Lights are not visible in Scene view when Render Graph is disabled