Search Issue Tracker
Not Reproducible
Votes
1
Found in
6000.0.26f1
Issue ID
UUM-87042
Regression
No
2D URP Lights are not visible in Scene view when Render Graph is disabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select the “DISABLE ME” GameObject in the Hierarchy window
4. Disable selected GameObject in the Inspector window
5. Notice how the light turns on in the Scene view
6. Enable the GameObject in the Inspector window
7. Observe the Scene view
Expected result: The light it’s visible
Actual result: The light it’s not visible
Reproducible with: 6000.0.26f1, 6000.1.0a2
Fixed in: 6000.1.0a3
Couldn't test with: 2021.3.44f1, 2022.3.52f1 (Render Graph not compatible)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (1)
-
BACALL
Nov 11, 2024 15:22
I think its specifically a bug with the "Shadow" module on lights (2D), because toggling it off causes the issue, however it should work with the Shadow module toggled off too.
My current workaround is to toggle "Shadows" on, and then drag "Strength" to some low value like 0.001 (where they are no longer visible).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Already fixed in 6000.0.27f1 and 6000.1.0a3 or later versions