Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f3
Issue ID
899087
Regression
Yes
[WSA] Animated image causes crash when starting deployed UWP app built
Steps to reproduce:
1. Open the attached project (Crash Test Project.zip)
2. Switch platform to Windows Store
3. Add CrashTestScene to build
4. Build for WSA Universal 10 SDK, Build type - D3D, Target device - Hololens
5. Open Visual Studio solution
6. Deploy on local machine or emulator
7. Observe the crash
Expected result: Unity should not crash
Actual result: Unity crashes
Note:
If you disable Canvas -> AnimatedHand in the hierarchy and repeat the above steps, the project no longer crashes on loading the scene
Reproduced with: 5.6.0f3, 2017.1.0b1
Not reproduces with: 5.5.3f1
Fixed in: 2017.1.0b4
Backported to: 5.6.1p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
sgambolati
Jun 15, 2017 03:51
I confirm this on HoloLens build.
MaxPirat
Apr 10, 2017 19:01
I can confirm the same issue also for Windows Phone 8.1 and 10 and PC Windows Store build.