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[UI Builder] Element highlight does not disappear in Canvas after deleti...
Element highlight does not disappear in Canvas after deleting the element in Hierarchy when the mouse position is on the selected el... Read more
Override window does not refresh state after changing prefab name in the...
How to reproduce:1. Create a new project2. Create two empty GameObjects "A" and "B" -> Drag drop-in project to make prefabs3. Mak... Read more
IL2CPP stack trace does not match MONO scripting back end when async/awa...
Reproduction steps:1. Open the attached project ("2019Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode and press a butto... Read more
Inspector is Blank and throws NullReferenceException when the Editor is ...
How to reproduce:1. Open the projects linked in the edit Other potential reproduction steps:1. Open any project.2. Make sure to not ... Read more
[WebGL] Button's OnClick() doesn't trigger Animator.Play()
How to reproduce it:1. Open the user's attached project 'WebGLAnimation.zip'2. Load the 'repro' scene3. Build on WebGL Standalone (F... Read more
[UI][AR Foundation] Worldspace UI buttons are not responsive when projec...
How to reproduce:1. Open the attached project2. Build project for iOS3. Open Xcode project and deploy it to an iOS device4. Click th... Read more
[Visual Effect Graph] Infinite compilation when opening
Reproduction steps:1. Open the attached project2. In the Project window, double click Test asset3. Observe the Compilation Progress ... Read more
[HDRP] NullReferenceException is constantly thrown with C# 8.0 and Nulla...
How to reproduce:1. Open the attached project ("cs8.zip")2. Upgrade the compiler to C# 8 and set Nullable to enabled Expected result... Read more
Tooltip is not displayed when using CustomPropertyDrawer
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select 'Test'4. Hover the mouse cursor ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used