Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.1.0a10
2021.2
Issue ID
1300152
Regression
No
Override window does not refresh state after changing prefab name in the Prefab override dropdown
How to reproduce:
1. Create a new project
2. Create two empty GameObjects "A" and "B" -> Drag drop-in project to make prefabs
3. Make B a child of A.
4. Select A -> In Override window select B -> Change the prefab's name -> Press Enter or Deselect the Prefab to confirm the new name
5. Observe that the prefab's name changed in the Hierarchy but not in the Override Window
Expected result: Override Window correctly reflects the new changes
Actual result: Override Window does not repaint and the prefab's name remains the same
Reproduced in: 2021.2.0a1, 2021.1.0a10, 2020.2.0f1, 2020.1.17f1, 2019.4.16f1, 2018.4.30f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment