Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.1.0a10
2021.2
Issue ID
1300152
Regression
No
Override window does not refresh state after changing prefab name in the Prefab override dropdown
How to reproduce:
1. Create a new project
2. Create two empty GameObjects "A" and "B" -> Drag drop-in project to make prefabs
3. Make B a child of A.
4. Select A -> In Override window select B -> Change the prefab's name -> Press Enter or Deselect the Prefab to confirm the new name
5. Observe that the prefab's name changed in the Hierarchy but not in the Override Window
Expected result: Override Window correctly reflects the new changes
Actual result: Override Window does not repaint and the prefab's name remains the same
Reproduced in: 2021.2.0a1, 2021.1.0a10, 2020.2.0f1, 2020.1.17f1, 2019.4.16f1, 2018.4.30f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment