Search Issue Tracker
Duplicate
Votes
0
Found in
2020.2.0b11
2021.1.0a9
Issue ID
1299271
Regression
Yes
[WebGL] Button's OnClick() doesn't trigger Animator.Play()
How to reproduce it:
1. Open the user's attached project 'WebGLAnimation.zip'
2. Load the 'repro' scene
3. Build on WebGL Standalone (File > Build Settings > WebGL > Build and Run)
4. Click and observe the plant on the WebGL player
Expected result: The plant swings, Button's OnClick() triggers Animator.Play()
Actual result: The plant doesn't swing, Button's OnClick() doesn't trigger Animator.Play()
Reproducible with: 2020.2.0b11, 2020.2.3f1, 2021.1.0a1, 2021.1.0b4, 2021.2.0a1
Not reproducible with: 2019.4.19f1, 2020.2.0b10, 2021.2.0a2, 2021.2.0a3
Could not test with: 2018.4.30f1 (2D Sprite is not introduced)
Notes:
- Not reproducible on Win Standalone build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied
- Bug Reports are still sent when cancelling in the Upload stage of Form Submission
- Corrupted mipmaps are generated when using EditorUtility.CompressTexture with NPOT textures
- Bug Reporter crashes when Exporting Offline Report into a Unity Project Directory
This is a duplicate of issue #1299786