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0
votes
Fixed

2D Light with Volume Opacity set to a non-zero value is rendered directl...

Package: Scriptable Render Pipeline Universal

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Feb 19, 2021

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Version/s: 7.4.1

Reproduction steps:1. Open attached project "case_13160523_urp.zip"2. Open "SampleScene" scene3. Compare Scene View and Game view Ex... Read more

0
votes
Fixed

Errors shown in the Console window point to the incorrect line number in...

Shader System

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Mar 02, 2021

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Version/s: 2020.2.0a13, 2020.2.1f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "ShaderLineNumberErrorExample.zip"2. Open the "SampleScene" scene3. Reimport "ErrorSha... Read more

1
votes
Not Reproducible

Crash when loading a scene from an asset bundle

Asset Bundles

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Mar 01, 2021

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Version/s: 2020.2.6f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "case_1318464_assetbundle"2. Open "startScene" scene3. Enter Play mode4. Wait a minute... Read more

3
votes
Fixed

[UWP] Builds fail with Rewired

IL2CPP

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Mar 04, 2021

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Version/s: 2020.2, 2020.2.6f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1UWPBuildBug.zip" project2. Build to UWP Expected result: Build succeedsActual result: Build ... Read more

1
votes
Fixed

Disabling Edit Spline on Sprite Shape Controller while Cache Geometry is...

Package: 2D Sprite Shape

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Mar 08, 2021

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Version/s: 3.0.15, 5.1.1

Steps to reproduce:1. Create a new 2D Unity project2. Create -> 2D Object -> Sprite Shape in Hierarchy3. Click Edit Spline on ... Read more

0
votes
Fixed

Editor Crashes when loading Light Probes after loading Addressables

Progressive Lightmapper

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Feb 18, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3

Reproduction steps:1. Open user attached Project2. Create a new Addressables build - Window > Asset Management > Addressables ... Read more

1
votes
Fixed

Memory Leak when calling GetComponents(List<T>) with a static List

Scripting

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Mar 01, 2021

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more

0
votes
Won't Fix

[Tiny] Develop/Debug Build crashes when NativeArray is disposed inside o...

Package: Tiny Editor

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Feb 18, 2021

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Version/s: 0.32.0-preview.55

Reproduction steps:1. Open the attached "case_1315817.zip" project and scene01 scene2. In the Project window, select build asset3. I... Read more

0
votes
Fixed

Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more

1
votes
Fixed

Crash with various stack traces when entering Play Mode after restarting...

Serialization

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Feb 19, 2021

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Version/s: 2019.4, 2020.2, 2020.2.5f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project ('case-1316002 (2019.4).zip')2. Open the 'LevelTest' Scene3. Enter Play Mode Reproduci... Read more

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