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[Probuilder/Polybrush] MissingReferenceException thrown when you have a ...
[Probuilder/Polybrush] MissingReferenceException thrown when you have a polybrush brush and you modify Probuilder shape To reproduce... Read more
[IMGUI] Vertical scrollbar is not available for frame debugger when it i...
Vertical scrollbar is not available for frame debugger when it is docked. Refer the attached screenshot. Steps to reproduce:1) Creat... Read more
Probuilder window has it's color applied to the entire action background
The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more
[Terrain] Rendering with Base Map doesn't return after drawing texture t...
Reproduced on:Version 2019.3.0a10 (7c94a84d850a)Sat, 13 Jul 2019 06:10:10 GMTBranch: trunk Summary:The terrain doesn't render using ... Read more
Builds Fail due to Compilation Errors when using Polybrush 1.0.0
How to reproduce:1. Open the attached project named Case_11715552. Try to build the project3. Observe the Console window Expected re... Read more
[Direct3D12] Black screen appears before entering in Maximized Play mode
Black screen appears before game window maximizes in play mode. Steps to repro:1. Create a new project.2. File > Build Settings &... Read more
Prefab property's displayed value does not update when modified by a script
How to reproduce:1. Open attached 'project-1170729.zip' project2. In Hierarchy window select 'Box' and inspect its ID value3. In Ass... Read more
Terrain does not specify Terrain Collider being a necessary Component fo...
How to reproduce:1. Create a new Unity project2. Create a new 3D > Terrain GameObject3. Remove the 'Terrain Collider' Component4.... Read more
[OptiX] OptiX denoiser option unavailable when mixing GPUs matching and ...
Let's take the following setup as an example:[Optix] Number of Devices = 2[Optix] context is using local device 0: GeForce GTX 1080 ... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section