Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
Issue ID
1171579
Regression
No
[Terrain] Rendering with Base Map doesn't return after drawing texture to terrain
Reproduced on:
Version 2019.3.0a10 (7c94a84d850a)
Sat, 13 Jul 2019 06:10:10 GMT
Branch: trunk
Summary:
The terrain doesn't render using the base map after to it, for Paint Texture.
Repro:
1) Open up the attached project.
2) Open up the scene NewScene1.unity. The scene view camera should open up far away, but if not you can use the view the Main Camera (Game View) has.
3) Draw the Ice Texture somewhere on the terrain.
> Once you stop painting, you should notice that the terrain doesn't return to using the basemap.
Note:
- If you paint with the Raise or Lower Height brush, it will return to using the basemap after you're done.
- You will need to reload the scene in order to reproduce, or draw height then switch back to draw texture.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up
Add comment