Search Issue Tracker
Fixed in 1.0.1-preview.1
Votes
3
Found in [Package]
1.0.0
Issue ID
1171555
Regression
Yes
Builds Fail due to Compilation Errors when using Polybrush 1.0.0
How to reproduce:
1. Open the attached project named Case_1171555
2. Try to build the project
3. Observe the Console window
Expected result: Build succeeds
Actual result: Build fails due to a compilation error
Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a11
Could not test with: 2017.4.30f1(No PackageManager)
Reproducible with Package versions: 1.0.0
Not reproducible with Package versions: preview.13 - 1.0.0, preview.16 - 1.0.0, preview.17 - 1.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up
aloucks
Aug 06, 2019 04:11
Library\PackageCache\com.unity.polybrush@1.0.0\Runtime\Scripts\Type\AttributeLayout.cs(75,13): error CS0103: The name 'ArrayUtility' does not exist in the current context
Error building Player because scripts had compiler errors
Build completed with a result of 'Failed'
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()