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Mobile Notifications - Errors with Notification icons are drawn over the...
When selecting a texture to use as a Mobile Notification icon on Android, if you select a texture that can't be used then an error m... Read more
[Android ] Videoplayer with 1080p freezes when being transcoded with cod...
To reproduce:1. Open attached project2. Press on video and make sure that transcode is checked, dimensions set to Original 1920x1080... Read more
[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material...
To reproduce:1. Open attached project "ShaderTest copy.zip", scene Start2. Build and Run the project3. Observe the model in built ap... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
[Mobile Notifications] Unfriendly name used in asset folder structure w...
When the Mobile Notifications package is installed, it creates a settings asset in the following location: Assets/Editor/com.unity.m... Read more
Package Manager - NullReferenceException occurs when removing a package ...
If you are only viewing the packages in your project and remove one, a NullReferenceException will occur in the console: Package Man... Read more
Test Framework - Grammatical error in package description text
When viewing the description of the Test Framework package in Package Manager, the description states: "Test framework for running E... Read more
ProBuilder - GUI Layer components are used in the Runtime Examples
When you installed the ProBuilder runtime examples via Package Manger, the following warning appears in the console: Component of ty... Read more
Ping highlight does not mark a folded child GameObject in the Hierarchy ...
How to reproduce:1. Open user-submitted project (WrongPingDraw)2. Open the 'SampleScene'3. In the Hierarchy window Unfold the GameOb... Read more
Timeline - The Timeline Sample contains no assets
If you install the Timeline Sample via Package Manager and go to the installed location in Project View, the folder will be empty. 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned