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0
votes
Fixed

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...

VR

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Mar 28, 2017

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Version/s: 5.6.0f2

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more

0
votes
Won't Fix

"Show Heightmesh" option is available even though it's not supported by ...

AI Navigation

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Mar 27, 2017

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Version/s: 5.6.0f2

When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more

0
votes
Fixed

Trail is choppy when TrailRenderer is set to local space

Shuriken

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Mar 17, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more

0
votes
Duplicate

Editor crash while using profiler after selecting an object in "Show rel...

Profiling

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Mar 24, 2017

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Version/s: 5.6.0f1

To reproduce: 1) Open attached project 2) In Build Settings, select Development Build and Autoconnect to Profiler 3) Build and run f... Read more

0
votes
Fixed

Mesh.CombineMeshes combines verts of all meshes instead of just the sub...

Graphics - General

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Mar 27, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Download attached project; 2. Open scene "Scene"; 3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tri... Read more

0
votes
By Design

[WebGL]Substance materials error in browser log'Could not produce class ...

WebGL

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Mar 27, 2017

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Version/s: 5.5.0p1

To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more

0
votes
Fixed

ParticleSystem.Simulate simulation is flickering and is different from t...

Shuriken

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Mar 28, 2017

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Version/s: 5.4.3p4

How to reproduce: 1. Open the attached "ParticleSimulate-Issue" project and open "MyScene" 2. Open "ParticleSimulat" Tab (Go to Wi... Read more

0
votes
Won't Fix

Having two PropertyFields that show the same variable and changing the v...

IMGUI

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Jan 28, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project 2. Select test object in the hierarchy 3. In the Inspector, set the M1 age to 10 4. Set M2 a... Read more

10
votes
Fixed

Error when creating a RectTransform component in an Awake call of an ins...

UI

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Mar 28, 2017

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Version/s: 5.5.2p4

When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more

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