Search Issue Tracker
Fixed
Votes
0
Found in
5.4.3p4
Issue ID
895646
Regression
Yes
ParticleSystem.Simulate simulation is flickering and is different from the Particle Effect simulation in Editor
How to reproduce:
1. Open the attached "ParticleSimulate-Issue" project and open "MyScene"
2. Open "ParticleSimulat" Tab (Go to Window --> ParticleSimulator, if it is not added yet)
3. Click Instantiate
4. Hit "Simulate" in Particle Effect window and watch particles simulation
5. Then hit "Play" in the custom "Particle Simulat" window which will simulate the particles using ParticleSystem.Simulate from the script ParticleSimulatorWindow.cs
Expected result: Particle simulations using Particle Effect window and ParticleSystem.Simulate, from the script, are exactly the same
Actual result: Particle simulated with ParticleSystem.Simulate, from the script, looks sped up and appears to be flickering
Not reproducible with 5.3.8f1
Reproducible with 5.4.5f1, 5.5.2p3, 5.6.0f2, 2017.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifier key debounce issue with UWP when losing focus via Alt+Tab
- The Profiler Timeline scrollbar doesn't allow to see a frame fully when the frame extends beyond the screen width
- The question mark button in the Inspector leads to missing manual pages when inspecting the script assets
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
Add comment