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Fixed in 5.6.0

Votes

0

Found in

5.6.0f2

Issue ID

895676

Regression

No

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD viewing frustum

VR

-

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but rather makes the viewport larger than the viewing area of the HMD, or makes it blank.

Other Fogbugz cases describe viewport scale breakage for single-pass stereo, but this case ensures that the multi-pass viewport scale problem will not be overlooked.

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