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[iOS] Application crashes when UnityWebRequest.Abort is called right bef...
Steps to reproduce: 1. Open attached project2. Switch to iOS and build the project3. Build and deploy the Xcode project to an iOS de... Read more
Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...
Repro steps:1) Open the project and [Moonshine].scene2) Notice the volumetric lighting in the scene3) Play and try moving around fas... Read more
Blinking inspector component after folding other component field
Steps to reproduce:1. Open the attached project and open "RainbowOverlayTest" scene2. In the hierarchy select Canvas > Image3. Ex... Read more
Progress bar does not show while hashing assets
How to reproduce:1. Open the attached project2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus3. Sele... Read more
OSX 10.10 standalone player app icon keeps bouncing when using -batchmode
How to reproduce: 1. Open project from case 7023702. Build to OSX standalone3. Run on OSX 10.10 with the -batchmode argument- Notice... Read more
[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...
Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone play... Read more
[Terrain][Lightmap] Building lightmap for big terrain freezes editor
Steps to reproduce:1. open users attached project2. build lightmaps - starts using too much memory causing computer to be unusuable ... Read more
Object which contains negative zero has different HashCode compared to t...
Steps to reproduce: 1. Open attached project "791659.zip"2. Open scene "repro"3. Run the sceneObserve console. a.Equals(b) returns t... Read more
[Networking] Misspellings in NetworkDiscovery.Initialize() log
Steps to reproduce:1. Open attached project2. Open scene 'one'3. Play scene4. Click 'Initialize Broadcast'5. In console, notice the ... Read more
External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...
-e: see title, might be external Chrome issue -repro:--build empty project (from release build)--run in Canary--NOTICE warnings bein... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved