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Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. Observe Mesh Renderer Component's Lightmap Tiling Offset ... Read more
Handles (Position, Rotation, etc) do not work when the handles are used ...
Steps to reproduce: 1. Open attached project 2. Open "Test01" scene 3. Try to move the position and rotation handles 4. Click on che... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce: 1. Create new project. 2. Create new "Plane" in the scene at (0,0,0). 3. Select Camera, and set it's "Clear flags" to ... Read more
[HoloLens] Memory usage in release builds is 2x larger compared with deb...
Steps to reproduce: 1. Open attached project 2. Build WSA Universal 10 solution 3. Open VS solution 4. Deploy on HoloLens using debu... Read more
Creating game object and setting parent with script, changes canvas chil...
Steps to reproduce: 1.Open attached project 2.Press play 3.Observe as you can not select the child buttons (you can if you move your... Read more
[Android] [GearVR] Cannot change Anti-aliasing settings in runtime
Steps to reproduce: 1) Download attached project '56f3AAIssue.zip' and open in Unity 2) Create OSIG file for testing device 3) Enab... Read more
"value must be greater" errors appear, when Cloth components parameters ...
To reproduce: 1. Create a new project. 2. Create Empty game object in hierarchy. 3. Add Cloth component to it. 4. Set Cloth's "Stret... Read more
[Editor] The "F" keyboard button to Focus on a GameObject in the Scene v...
Steps to Reproduce: 1. Add a GameObject to a scene 2. Select the GameObject in the Hierarchy 3. Move mouse over the Scene View 4. P... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene 2. Click on SpriteObjTester 3. Check the section called Uvs Ex... Read more
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