Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
898361
Regression
Yes
Deferred rendering on a camera, causes mirrored image to appear, when "Clear flags" set to "Depth only" and HDR is enabled
To reproduce:
1. Create new project.
2. Create new "Plane" in the scene at (0,0,0).
3. Select Camera, and set it's "Clear flags" to "Depth only", "Rendering Path" to "Deferred", and make sure that "Allow HDR" is checked.
Expected result: Only the existing plane is visible.
Actual result: Objects has it's vertical reflection on other side of the screen.
Reproducible: 5.6.0a2, 5.6.0f3, 2017.1.0a5
Not reproducible: 5.5.3p1
Fixed in: 2017.1.0a6
Details:
Also affects build version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment