Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
898361
Regression
Yes
Deferred rendering on a camera, causes mirrored image to appear, when "Clear flags" set to "Depth only" and HDR is enabled
To reproduce:
1. Create new project.
2. Create new "Plane" in the scene at (0,0,0).
3. Select Camera, and set it's "Clear flags" to "Depth only", "Rendering Path" to "Deferred", and make sure that "Allow HDR" is checked.
Expected result: Only the existing plane is visible.
Actual result: Objects has it's vertical reflection on other side of the screen.
Reproducible: 5.6.0a2, 5.6.0f3, 2017.1.0a5
Not reproducible: 5.5.3p1
Fixed in: 2017.1.0a6
Details:
Also affects build version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
- The Editor's Help menu still lists an old/retired website - "Unity Forum"
- Baked GI loaded by LoadScene call with Additive mode is not cleaned up when unloading the Scene
- "Reflection Probe" borders disappear when interacting with the UI in the Inspector and one of the Reflection Probe editing tools is selected during the Baking process
- RenderGraph ContextData buffer leaks in IL2CPP when using Native Leak Detection
Add comment