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typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce: 1. Open attached Unity project "SpriteLightKit-master" 2. Click on SpriteLightKitDemo in Assets folder 3. Click on Eit... Read more
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps: 1. Opem project attached(unity_progressive_lightmapper_test.zip). 2. Open scene "shadowmask". 3. Build for stand... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce: 1. Open attached user project (minotor) 2. Create an empty scene 3. Create a cube and attach an Animator compone... Read more
Performing a capsule cast from the result of a prior capsule cast result...
Steps to reproduce: 1. Download the attached unityPackage and import into a new project 2. Enter Play Mode 3. Enable "RecursiveTrace... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce: 1. Create a new project 2. Build for standalone 3. Open build 4. Try building another time while the build is ru... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps: 1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip). 2. Open scene "Shadowmask" 3. Buil... Read more
Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project - Unity crashes when loading is finished - Does not happen in 5.6 - Does not happen a... Read more
[Crash] Editor crash with specific project 100% repro rate
1) Open the Editor with this project. 2) Observe crash. Occurs with GVR-5 and GVR-6, and 5.4.0p2 from which our google VR builds (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view