Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0p2
Issue ID
826279
Regression
No
[Crash] Editor crash with specific project 100% repro rate
1) Open the Editor with this project.
2) Observe crash.
Occurs with GVR-5 and GVR-6, and 5.4.0p2 from which our google VR builds (GVR-5 and GVR-6) are based off of.
100% repro rate
========== OUTPUTING STACK TRACE ==================
0x00000001406EC4E1 (Unity) VerifyAssetsForBuildTarget
0x0000000140BDDF68 (Unity) Application::InitializeProject
0x0000000140E43217 (Unity) WinMain
0x00000001415C29C0 (Unity) strnlen
0x00007FFD3DAB8364 (KERNEL32) BaseThreadInitThunk
========== END OF STACKTRACE ===========
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment