Search Issue Tracker
Bloom not working with HDR and bloom threshold at >1
Reproduction steps: 1. Open the attached project on Unity 5.6.0b4 or newer 2. Open the only scene 3. Open Game tab 4. See that there... Read more
Font Size on a Import Settings doesn't resize text when the font Charact...
To reproduce: 1. Download attached project "896661.zip" and open it in Unity 2. Open "Title" scene 3. Select "Game" view 4. In Proj... Read more
[HoloLens] Editor crashes when doing the bloom gesture during Holographi...
Steps to reproduce: 1. Open any Unity project or create a new one 2. Switch platform to WSA and enable virtual reality support in th... Read more
Quad shadows are being cast wrongly with enabled lightmap static when pr...
To reproduce: 1. Unzip and open users attached project. 2. Open LighmapArtifact scene 3. Wait till baking is finished Expected: Qua... Read more
On pressing Collab/Members, Services windows remains in focus
Happens either on mac OS 10.12.3.(16D32) or Window 10 Pro 64-bit (10.0, Build 14393). Originally found in: Version 5.6.0b4 (ba7e92b... Read more
Using PackTextures padding invokes artifacts
To reproduce: 1. Open Unity 2. Open attached project 3. Open "test" scene Expected result: In "Scene" window you will see shapes ... Read more
[Daydream | Editor] PlayerSettings.DaydreamIcon calls in editor script e...
1) Download the attached project 2) Open the BuildEditor window by navigating to the top Toolbar then pressing Build > BuildEditor 3... Read more
New objects are not added to scene after update when old object has merg...
To reproduce: 1. Set up a project with Collaborate and two developers 2. Developer 1 creates a cube and pushes the change 3. Develop... Read more
[macOS] Application.persistentDataPath returns Library/Caches instead of...
When cache folder is available, Application.persistentDataPath incorrectly returns its location instead of Library/ApplicationSuppor... Read more
OffMeshLink detection distance should be adjustable, independent from ag...
Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule