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0
votes
Won't Fix

[UI] Unknown Mixed bake mode in LightModeUtil.MapSettings() Error

uGUI

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Mar 22, 2017

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Version/s: 5.6.0b8

This error shows up when upgrading a project. The error consistently occurs when opening the project attached below. Unkown Mixed b... Read more

1
votes
Fixed

ParticleSystem::EndUpdateAll crash when having two child prefabs with su...

Shuriken

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Mar 22, 2017

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Version/s: 5.5.2f1

Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more

0
votes
Fixed

[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the ex... Read more

0
votes
Fixed

Unity crashes in <StopCoroutineFromEnumeratorManaged> because of the fun...

Scripting

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Mar 21, 2017

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Version/s: 5.5.2p2

Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Enter Play mode; 4. Click on "Helper" -> "State Seque... Read more

0
votes
Fixed

RGBA image imported to Unity is converted to DXT1 format which does not ...

Graphics - General

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Mar 20, 2017

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Version/s: 5.6.0b11

Reproduction steps: 1. Open the attached project; 2. Click on the "MT_DLG_RoundFrame_DC" in the Project folder; 3. Open the Inspecto... Read more

0
votes
Fixed

Changes in behavior of AnimatorIK while editor is stopped

Animation

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Mar 22, 2017

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Version/s:

fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more

0
votes
Fixed

Animator keeps StateMachine state when disabling GameObject

Animation

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Mar 22, 2017

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Version/s:

Animator keeps StateMachine state when disabling GameObject, when it should reset the controller. repro: -disable, then re-enable G... Read more

3
votes
Fixed

WebGL build does not comply with Input.simulateMouseWithTouches on mobile

WebGL

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Mar 23, 2017

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Version/s:

When you make UI that reacts to mouse events on WebGL, it does not work with touch events on mobile Read more

0
votes
By Design

[Hierarchy] animation is slower and less responsive on high editor load

Project Browser/Hierarchy

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Feb 12, 2017

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Version/s: 5.6.0b6

Reproduction steps (Compare between Unity 5.5 and 5.6(GIFs attached)): 1. Open the attached "Hierarchy" project. 2. Open and play th... Read more

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