Search Issue Tracker
[Inspector] Moving camera via inspector variables spikes calls in Inspec...
Moving a camera via inspector transform position variables spikes calls (up to 130k) on Enumerator.MoveNext in InspectorWindow.DrawE... Read more
Mac: All axises are displayed as ‘axis 0’ on Input configuration dialog ...
1. In Input Manager modify any existing or create new Axes with the next parameters:- Type = Joystick Axis- Axis = any axis except A... Read more
Mac: All input for Xbox 360 (and Logitech joystick) are displayed as sam...
1. Build & Run the project for PC, Mac & Linux platform2. Open Input tab in the appearing Configuration dialog3. Double-clic... Read more
"Unable to unroll loop" - Error while compiling custom shader
Steps to reproduce:1. Open "Case-790263 repro" project2. Open "test" scene3. Click on Terrain.shader4. Compile Terrain.shader5. Noti... Read more
[VR] Crash with OculusUtilities when VR support is off
Steps to reproduce:1. Create new project2. Import package fromhttps://developer.oculus.com/downloads/game-engines/1.3.2/Oculus_Utili... Read more
[iOS][GLES2] Artifacts appears on shadows when useScreenSpaceShadows = 1
1. Open project from link below2. Set useScreenSpaceShadows to 1 in GraphicsSettings.asset3. Build to iOS with GLES24. Create new ac... Read more
[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...
To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3.2. Switch the scenes by clicking the "Next Scene" ... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
Lightmap UV's are packed differently between platforms OSX/PC 64bit/PC 3...
Steps to reproduce:1. Open the "MiniRepo.zip" project2. Load the scene named PeteLightScene.unity3. Build lightmaps4. Repeat same st... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce:1. Build and run attached project2. Wait util scene will finish loading3. Swipe up to open Navigation bar4. Notice flic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code