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WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
Keyframe can't be copied from one Animation property track to another wh...
How to reproduce it:1. Open attached project "1292685.zip"2. Load "SampleScene" from "Assets" > "Scenes" folder3. Open the Timeli... Read more
[Addressables] OperationException errors appear when using Synchronous l...
How to reproduce:1. Download and open the attached project2. Build Addressables by going to "Addressable Groups" > "Build" > "... Read more
Rendering into RenderTexture is affected by Camera transforms when using...
Reproduction steps:1. Open the attached “DrawMeshDebug.zip” project2. Open the “Scene” Scene3. Enter the Play mode4. Observe the Gam... Read more
[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...
Reproduction steps:1. Import GlobalObjectIdBug.cs2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more
Lights leak when using Adaptive Probe Volumes
How to reproduce:1. Open the attached project “APV Leaks.zip“2. Open the “OutdoorsScene“ Scene3. Bake the Probe Volumes by pressing ... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
[iOS] Forcing "Portrait Upside Down" orientation on new A16 iPhones cras...
Steps to reproduce: Open attached project (orientation-test.zip) Switch to iOS and make a build Build the Xcode project and deploy t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window