Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2020.1.11f1
2021.1
Issue ID
1291291
Regression
No
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a random existing GameObject
Reproduction steps:
1. Import GlobalObjectIdBug.cs
2. Click Window -> GlobalObjectID bug.
Expected result: Null objects and a Directional Light are resolved
Actual result: Sometimes a random object is resolved
Reproducible with: 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6
Could not test with: 2018.4 (No GlobalObjectId class)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.2):
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow returned random objects when then GlobalObjectId references a non-existing object.
Now fixed in version : 2021.1.0a8
Resolution Note (fix version 2020.3):
Fixed in 2020.3.24f1