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Create account links to old accounts page
Repro:1. Launch editor2. From the Welcome screen choose to Create account3. Observe that you're moved to https://accounts-staging.un... Read more
Error message appears on the next window not where it occurs
Prerequisites:- Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by em... Read more
[Sprite Atlassing] Importing a psd as an Advanced Single Sprite results ...
Steps to reproduce:1) Create a new project.2) Import the attached .psd file (9head.psd).3) In the import settings, set the Texture T... Read more
Animation is glitchy when 'Optimize Game Objects' option is selected
Steps to reproduce:1) Open the attached project.2) Open scene 'BugReportScene'.3) Enter play mode. There are 2 animated .fbx models ... Read more
Building WebGL with Crash Reporting throws UnusedBytecodeStripper2 excep...
Building a project in WebGL with UnityCrashLog.unitypackage and Unity Performance Reporting throws 'UnusedBytecodeStripper2.exe did ... Read more
Unity thinks finger is still pressed after dragging it out of the window...
Steps to reproduce:1. Open attached project "touch"2. Open "test" scene3. Build and run the project on windows (windowed mode)4. Not... Read more
[Linux Editor] Editor extension crashes Unity
Steps to reproduce:1) Open the attached project.2) Go to Tools > Nottorus > Script Editor. An Editor extension shows up for a ... Read more
[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce:1. open users attached project2. play scene Expected: sphere blueActual: sphere black Reproduced: 5.4.0b21Not rep... Read more
Resources are exported to build despite that they are not used in scenes...
Steps to reproduce:1. Open attached project2. Open "Main" scene-- Notice that this scene is empty/default3. Build this scene4. Check... Read more
Sometimes Unity Editor (OSX) crashes when closing it after idling
Steps to reproduce:1) Open any project (I used a project from 802534).2) Edit something (not sure if necessary).3) Leave the compute... Read more
All about bugs
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