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Incorrect preview when picking color with the pipette
Reproduction steps:1. Open the user's attached project and "Waiting Room" scene2. Select the "Button" game object in the hierarchy3.... Read more
Crash on SendMessageToEveryone & w/ other Stack Traces when instantiati...
How to reproduce:1. Open project labeled "Project1308612: "2. Open scene "SampleScene"3. Enter Play Mode (Try multiple times, reprod... Read more
[Cross-SRP] Assigning an URP asset when HDRP was present stops all rende...
Repro steps:1. Open the attached project and observe the rendering is broken. Fresh repro steps:1. Create a new HDRP project2. Add U... Read more
[Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API...
Repro:- download this small project (Party.zip)- Make sure the Main scene is in the build settings and that Vulkan is set as the ren... Read more
[UIR] Rendering is broken with UIToolkit with many Intel GPUs (driver-bug)
Repro Steps:-Open Unity with the one of the specified GPU, driver and graphics API-Open the Package Manager Expected Results:-The Wi... Read more
Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...
Reproduction steps:1. Open the user's attached project (or create an empty project)2. Select Window/Project Settings/Player and set ... Read more
OnAssignMaterialModel callback not called for meshes without material de...
Reproduction steps:1. Open user attached Project2. Reimport FILEPATH Expected result: There are 9 messages loggedActual result: Ther... Read more
[iOS] [Metal] Graphics memory is not released when switching between scenes
Steps to reproduce:1. Open user's attached project in "case_1293458-VulkanUnableToUnloadGraphicsMemory.zip"2. Enable development bui... Read more
Children of "RenderTexture" have empty Names in the Profiler Memory Module
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables