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[GPU PLM] Lightmapper falls back to CPU PLM after changing GPU baking de...
Jira: https://jira.unity3d.com/browse/GFXGI-504 Steps to reproduce: 1. Open any existing Unity project, or create a new one2. In the... Read more
Selection Outline is not drawn for GameObjects that are using the HDRP s...
How to reproduce:1. Create an HDRP Template project2. Select an Object in the SampleScene3. Observe the selected GameObject Expected... Read more
Build for DirectX12 fails due to shader compiler errors
To repro:- download party.zip project- open it with 2020.2.5f1- set rendering API to DeirectX12, i it's not already- build and run E... Read more
[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro:1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and s... Read more
[Search] Searched asset data is appearing with Square symbol
In the Search window, On searching for any asset Search result would come up with square symbol appearing at the end of it. Refer at... Read more
[Search] Error is thrown in console on searching different asset in the ...
In the Search window, On searching different asset like 'Physics', Inspector can't be enabled because it doesn't exist an error is t... Read more
[Unity Recorder] NullReferenceException is thrown on deleting RecorderSe...
On Creating Preset of RecorderSettingPreset and then after deleting 'RecorderSettingPreset' and selecting 2nd preset causes editor c... Read more
[IMGUI] Error stack-trace information not highlighted and selected using...
While selecting any error 'Stack-Trace' in console with mouse left click, Unable to select stack trace in the console. refer attache... Read more
[Unity Recorder] Path text clipped in the dropdown of Output File Record...
In Output File Recorder settings, 'Streaming Assets' and 'Temporary Cache' Path texts clipped in the dropdown menu. Refer attached v... Read more
VFX reverts the first compilation change after the VFX asset is saved.
Repro steps:1. Create a new VFX and open it2. Press Save3. Change something which would require a recompilation (add a new block, ch... Read more
All about bugs
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