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[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce:1. Open the user's attached project2. In the Project window double-click on 'New Animator Controller'3. In the Anim... Read more
[iOS] SignatureInvalid exception is thrown when attempting an IAP while ...
Reproduction steps:1. Attempt an IAP on an iOS device Expected result: the purchase completesActual result: the purchase fails with ... Read more
[Adaptive Performance] IndexOutOfRangeException error thrown on changing...
IndexOutOfRangeException error thrown on changing VRR Refresh Rate in Adaptive Performance Samsung in Device Simulator Window. Steps... Read more
Unable to switch to different material when selecting another material f...
How to reproduce:1. Open the attached "1308966_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Particle... Read more
[InputSystem] Keyboard.current becomes Null after OnScreenButton is dest...
How to reproduce:1. Open the user's attached project ("InputSystemTest.zip")2. Open the "Scene A" scene3. Enter Play mode4. In the G... Read more
[Big Sur][Metal] Warnings are thrown endlessly when creating a new HDRP ...
Reproduction steps:1. Create a new HDRP project2. Observe the console Expected result: Console is cleanActual result: Console is bei... Read more
Window with 'hasUnsavedChanges' set to true is not being saved when clos...
Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more
.tmx file GameObject becomes missing in the scene when upgrading from 20...
How to reproduce:1. Upgrade the attached project "case_1303493_2018.4.zip" to a 2019.4 or newer2. Open "overhead" scene (Assets >... Read more
Changes in Window with 'hasUnsavedChanges' are not being saved and gets ...
Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more
TextMeshPro keeps resizing memory buffers when setting text with length ...
How to reproduce:1. Open the user's attached project ("TextMeshProGC.zip")2. Load "SampleScene"3. Open the Profiler and start record... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables