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Broken link (online and offline docs)
Broken link (online and offline docs) 2) How can we reproduce it using the example you attached http://docs.unity3d.com/Documentatio... Read more
Alpha texture not working on Windows
To reproduce: 1) Open attached project on Windows machine.2) View in game screen.3) Alpha texture is not working properly; pink and ... Read more
Files in the StreamingAssets folder should not be imported
Files in the StreamingAssets folder should not be imported In the attached example project, an ogg file is included. The Editor impo... Read more
Error on script with [ExecuteInEditMode] adds a component with hideFlags...
- Create a script Bar.cs- Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObject... Read more
Crash while playing audio file as a streamed source on WP8 device
Lower memory Windows Phone 8 devices crash when attempting to play audio file stored in remote location. Read more
Shaders are needlesly recompiled when default textures are added to them
I talked to Tim about this and he says it's because that's how our shader pipeline works. Even if it is so, it's still a bug, as fro... Read more
Missing.ReferenceException when saving distroyed atlases
Steps to reproduce : - import the project attached- open the scene "Angry Bots"- select the object MeshBaker0 - CliffRok in the Hier... Read more
Stereo .wav file does not import on Mac OSX
To reproduce:1. Open attached project on mac2. "CS01 06 01_a" fails to import Read more
Selecting controller when "None" is selected always prompts to Scene ins...
Steps to reproduce : - open the Mecanim demo project- select a character- in the Animator Component select the avatar to None- now w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"