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1
votes
Won't Fix

Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...

Asset Bundles

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Mar 27, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1) Download and open user's attached project 2) Build asset bundles ((upper menu) BuildTools -> Build -> Build A... Read more

1
votes
Fixed

Registering a handler with NetworkServer causes high CPU usage (caused b...

Networking

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Mar 27, 2017

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Version/s: 5.6.0b10

Steps to reproduce: 1. Open attached project 2. Build & Run the scene 3. Open task manager and observe the huge CPU usage Expected ... Read more

0
votes
Fixed

[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download the attached project. 2) Open 'Scene' 3) Set up the Vive and note the player settings ---- Graphics API is set to force... Read more

1
votes
Fixed

[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download attached project and set up CV1 2) Note that OpenVR is the preferred SDK in the list 3) Enter playmode 4) Observe the ... Read more

0
votes
Fixed

[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo

VR

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Mar 27, 2017

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Version/s: 5.6.0f2

Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more

0
votes
Fixed

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...

VR

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Mar 28, 2017

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Version/s: 5.6.0f2

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more

0
votes
Won't Fix

"Show Heightmesh" option is available even though it's not supported by ...

AI Navigation

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Mar 27, 2017

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Version/s: 5.6.0f2

When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more

0
votes
Fixed

Trail is choppy when TrailRenderer is set to local space

Shuriken

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Mar 17, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more

0
votes
Duplicate

Editor crash while using profiler after selecting an object in "Show rel...

Profiling

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Mar 24, 2017

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Version/s: 5.6.0f1

To reproduce: 1) Open attached project 2) In Build Settings, select Development Build and Autoconnect to Profiler 3) Build and run f... Read more

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