Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0b10
Issue ID
895273
Regression
Yes
Registering a handler with NetworkServer causes high CPU usage (caused by network thread starting)
Steps to reproduce:
1. Open attached project
2. Build & Run the scene
3. Open task manager and observe the huge CPU usage
Expected result: NetworkServer.RegisterHandler(MsgType.Highest + 1, FakeHandler) should not cause a CPU leak
Reproduced in: 5.6.0f2, 2017.1.0a4
Not reproduced in 5.5.1f1
Verified with 2017.1.0b6 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment