Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0b10
Issue ID
895273
Regression
Yes
Registering a handler with NetworkServer causes high CPU usage (caused by network thread starting)
Steps to reproduce:
1. Open attached project
2. Build & Run the scene
3. Open task manager and observe the huge CPU usage
Expected result: NetworkServer.RegisterHandler(MsgType.Highest + 1, FakeHandler) should not cause a CPU leak
Reproduced in: 5.6.0f2, 2017.1.0a4
Not reproduced in 5.5.1f1
Verified with 2017.1.0b6 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
Add comment