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Fixed in Unity 2017.1

Votes

1

Found in

5.6.0b10

Issue ID

895273

Regression

Yes

Registering a handler with NetworkServer causes high CPU usage (caused by network thread starting)

Networking

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Open attached project
2. Build & Run the scene
3. Open task manager and observe the huge CPU usage

Expected result: NetworkServer.RegisterHandler(MsgType.Highest + 1, FakeHandler) should not cause a CPU leak

Reproduced in: 5.6.0f2, 2017.1.0a4
Not reproduced in 5.5.1f1

Verified with 2017.1.0b6 version.

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